--[[
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d8P Y8 .8P Y8. 88 .8P Y8. 88 `8D 88' 88 88 88 d8P Y8 `88' 88 `8D d8P Y8 88 88' 88' YP
8P 88 88 88 88 88 88oobY' 88ooo 88 88 88 8P 88 88oobY' 8P 88 88ooooo `8bo.
8b 88 88 88 88 88 88`8b 88~~~ 88 88 88 8b 88 88`8b 8b 88 88~~~~~ `Y8b.
Y8b d8 `8b d8' 88booo. `8b d8' 88 `88. 88 88b d88 88booo. Y8b d8 .88. 88 `88. Y8b d8 88booo. 88. db 8D
`Y88P' `Y88P' Y88888P `Y88P' 88 YD YP ~Y8888P' Y88888P `Y88P' Y888888P 88 YD `Y88P' Y88888P Y88888P `8888Y'
Colorful Circles - Have Fun!
Changelog:
- Who the fuck cares?
]]--
local rClock = 0
function OnLoad()
smoothColors = {
{ current = 255, min = 0, max = 255, mode = -1 },
{ current = 255, min = 0, max = 255, mode = -1 },
{ current = 255, min = 0, max = 255, mode = -1 },
}
_G.oldDrawCircle = rawget(_G, 'DrawCircle')
_G.DrawCircle = DrawRainbowCircle
ColorfulMenu = scriptConfig("Colorful Circles", "HF")
ColorfulMenu:addParam("Enable", "ENABLEEE!!", SCRIPT_PARAM_ONOFF, true)
ColorfulMenu:addParam("interval", "Interval to change colors: ", SCRIPT_PARAM_SLICE, 0.1, 0.1, 10, -1)
ColorfulMenu:addParam("mode", "Color Change Mode: ", SCRIPT_PARAM_LIST, 1, { "Rainbow", "Smooth Changing" })
ColorfulMenu:addParam("haveFun", "Have fun!", SCRIPT_PARAM_INFO, "")
end
function OnTick()
if ColorfulMenu.Enable then
_G.DrawCircle = DrawRainbowCircle
if os.clock() >= rClock then
mixColors()
RAINBOW = (ColorfulMenu.mode == 1 and ARGB(255, math.random(1, 255), math.random(1, 255), math.random(1, 255))) or ARGB(255, smoothColors[1].current, smoothColors[2].current, smoothColors[3].current)
rClock = os.clock() + ColorfulMenu.interval
end
else
_G.DrawCircle = _G.oldDrawCircle
end
end
function DrawRainbowCircle(x, y, z, range)
return _G.oldDrawCircle(x, y, z, range, RAINBOW)
end
function mixColors()
for i = 1, #smoothColors do
local color = smoothColors[i]
color.current = color.current + color.mode * i
if color.current < color.min then
color.current = color.min
color.mode = 1
elseif color.current > color.max then
color.current = color.max
color.mode = -1
end
end
end

 
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